Thursday, November 14, 2002

TacOps vs. CS



::In response to Justin::

Well, I don't think you can call TO CS's sole counterpart. I mean you have (to varying degrees) Rainbow Six and all it's sequels, the Flashpoint series, Sum of All Fears, and about a million other games that have more or less the exact same concept.

I think the main reasons for CS's popularity is that HL is easy to mod, almost everyone owns a copy of Half-Life, and any idiot can play CS (the aforementioned "Spray and Pray" technique). Seriously, any braindead asshole that can click his mouse and type streams of obscenities into the console can play CS.

Before TacOps was bastardized for retail (read: turned into CS), it was an awesome game. It's fanbase was smaller than CS's, but really only due to the fact that CS had been around for much longer (and was therefore sporting an older engine, I might add). A lot of people also didn't like the fact that in TacOps, you couldn't just aim in the general direction of an enemy and get a series of headshots; one would actually have to place their little targeting reticle on an enemy before pulling the trigger. It was too much for many people; therefore, they played CS instead.

Yes, CS can be fun and yes, CS is very popular. But keep in mind that most of the world's population (especially when it comes the online gaming community) is fucking retarded. I'm sure Eric would agree with me that the popularity of a game (or music, movie, whatever) is not always a sign of quality.

- = The term is Special Forces, not "CTs" = -

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